
Department
of Computer Science and Applied Mathematics
Illinois Institute of Technology
Due dates: Oct 24, Dec 12
Reports will be submitted online by linking URL (World Wide Web address) to the "Report 1" or "Report 2" entry by your name at http://www.iit.edu/~cs485/reports/index.html.
45-60 minute presentation; there will be two panels each class period. Each panel will address one section of readings. The panel should not just repeat material from the readings but cast them in a new light and provide additional material during the course of their discussion.
Document to accompany the panel will be submitted online by linking URL (World Wide Web address) to your team names at http://www.iit.edu/~cs485/panels/index.html
20 minute presentation; onscreen Powerpoint presentation to accompany talk. Powerpoint is available on ACC computer lab systems.
Powerpoint presentation to accompany your talk will be submitted online by linking URL (World Wide Web address) to your name at http://www.iit.edu/~cs485/presentations/index.html
Due Date: Dec 5
1000-2000 word paper for publication.
Each stage of paper development will be submitted online by linking the URL (World Wide Web address) to the appropriate stage under your name at http://www.iit.edu/~cs485/papers/index.html
1. COMPUTERS AND INFORMATION SERVICES
2. COMPUTERS AND INVENTIONS
3. COMPUTERS AND POLITICS
4. COMPUTERS AND EDUCATION (GRADE SCHOOL)
5. COMPUTERS AND EDUCATION (HIGH SCHOOL)
6. COMPUTERS AND EDUCATION (COLLEGE AND UNIVERSITY)
7. COMPUTERS AND PRIVACY
8. COMPUTERS AND ETHICAL ISSUES
9. COMPUTERS AND EMPLOYMENT
10. COMPUTERS AND MEDICINE
11. COMPUTERS AND ADVERTISING/MEDIA
12. COMPUTERS AND LAW
13. COMPUTERS AND CHILDREN
14. COMPUTERS AND MANUFACTURING
15. COMPUTERS AND COMMUNICATION
16. COMPUTERS AND SOCIAL ISSUES
17. COMPUTERS AND NETWORKS
18. COMPUTERS AND THE ARTS (ART)
19. COMPUTERS AND THE ARTS (MUSIC)
20. COMPUTERS AND THE ARTS (DANCE)
21. COMPUTERS AND THE ECONOMY/BUSINESS
22. COMPUTERS AND THE MILITARY (C3I)
23. COMPUTERS AND THE MILITARY (COMMUNICATIONS)
24. COMPUTERS AND THE MILITARY (WEAPONS SYSTEMS)
25. COMPUTERS AND ANIMATION
26. COMPUTERS AND SPORTS
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