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Problem Goals  

Educational, Engaging, Marketable
A possible solution to the problem (making education a fun experience) has to satisfy three requirements. It has to be educational, engaging, and marketable. Let us explore each of these goals in detail:

1. Educational
A game for elementary students should first and foremost be an educational experience. Success in early education is vital to the student, as this will provide the foundation for future learning. Our newest product will concentrate on problematic areas for students in each of the four core subjects of elementary curriculum. Exercises in math, science, social studies and language arts will be provided in this product.

2. Engaging
The ideal solution should appeal to elementary students (grades 3 - 5). They should be motivated to use it - it should be 'fun'. This requirement is where the traditional school system of education often fails.

3. Marketable
Finally, the solution should be economically feasible to produce, relatively easy to distribute, and appealing enough to be purchased/sponsored by organizations. These three requirements are generally in opposition with each other:

Educational, Engaging, Marketable

It is important that a product accepted as a solution lies at the intersection of all three objectives - a task that is not easy to achieve. Let us present our solution next.

 

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