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Educational, Engaging,
Marketable  A
possible solution to the problem (making education a fun experience) has to satisfy three requirements. It has to be
educational, engaging, and marketable. Let us explore each of these goals
in detail:
1. Educational
A game for elementary students should first and foremost be
an educational experience. Success in early education is vital
to the student, as this will provide the foundation for future learning.
Our newest product will concentrate on problematic areas for students
in each of the four core subjects of elementary curriculum. Exercises
in math, science, social studies and language arts will be provided
in this product.
2. Engaging
The ideal solution should appeal to elementary students (grades 3 - 5).
They should be motivated to use it - it should be 'fun'. This requirement
is where the traditional school system of education often fails.
3. Marketable Finally, the
solution should be economically feasible to produce, relatively easy to
distribute, and appealing enough to be purchased/sponsored by
organizations. These three requirements are generally in opposition with
each other:

It is important that a product accepted as a solution
lies at the intersection of all three objectives - a task that is not easy
to achieve. Let us present our solution next.
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