 |
 |
Week |
 |
Meeting Minutes
|
 |
 |
 |
|
 |
| Discussed the basics of the Flash developement environment and handed out assignments for the team to get comfortable with Flash. Comb the Internet for valueable reference materials and tutorials pertaining to both Flash and game development in general.
|
|
 |
 |
 |
|
 |
| Discussed the progress made on the game thus far. Also discussed some problems that were encountered while using Flash; attempted to remedy problem by viewing online tutorials and helping each other. Met with the Design team to discuss limitations and the format of the game. Discussed prototype ideas and proofs of concept. Handed out individual assignments requiring each person to build a mini game and bring it to class next Tuesday
|
|
 |
 |
 |
|
 |
| Team discussed the games that they had built over the weekend and detailed the problems and roadblocks they were encountering. Also determined what they would like to work on and implement in their demos for next week. Josh walked Programming and Design through the Museum Madness demo on Tuesday to gain ideas for the game. Met with the Design team again on Tuesday to discuss things like character gender, etc. |
|
 |
 |
 |
|
 |
| Discussed the work done on their demos and decided to continue to develop them to further their understanding of Flash and ActionScript. Broke down the objects in the game into two categories (physical and non-physical), and then into objects that would appear in the room or on the grid. This was to assist in designing the architecture of the code. They continued to do this detailed breakdown of the code throughout the week, making it more and more complex. Finally decided to make the Game the parent object in relation to the Room. The team also decided to research how other game engines incorporate scripts into the engine. |
|
 |
 |
 |
|
 |
| Continued the work of the architecture of the code. Discussed how to define character objects and then make those characters move around and animate themselves on the grid. Began to take preliminary designs and turn them into interfaces, but only got as far as the room before realizing that they would need to integrate the map data and scripts. Ran into a roadblock upon this realization, as this problem is extremely complex. For next week, they decided to figure out a way to represent a script in a document. Finished with an outline of the story of the game thus far complete with scripting commands where applicable to assist in the creation of said scripts. |
|
 |
 |
 |
|
 |
| Defined and named the core object of the game, MObject. Everything in the world (including all objects) is to be contained within MObject. Also began to describe characters as objects in terms of MObject, and finished by detailing some of the global events that MObject will listen for and respond to in-game. |
|
 |
 |
 |