Robert J. Krawczyk, College of Architecture
Semester: Fall and Spring
Credit: 3 Hours
Prerequisites: Knowledge of 2D and 3D CAD concepts and software;
ARCH 225 or 425 and ARCH 426; strong skills in developing 3D models
Class hours: Wednesday 10:25 - 12:00; lab arranged
Suggested Text: Inside 3D Studio MAX, New Riders Publishing,
multiple volumes and
The Art of 3D Computer Animation and Imaging, Isaac Kerlow,
Van Nostrand Reinhold
Review of 3D animation techniques in producing dynamic architectural
presentations; advanced rendering methods, lighting techniques,
material assignments, camera movements, assembling/disassembling objects,
ground and background movements, morphing of objects and materials,
digital editing of animation sequences, composing with multiple cameras,
and adding titles and special effects.
Software used in course: AutoCAD 2D and 3D, PhotoShop, 3D Studio MAX,
Premiere
Students are evaluated by 125 exercises, 1 rendering project and 1
animation project. Work is evaluated according to:
- understanding of basic animation concepts for lighting, material
selection, and camera movement
- quality of animation; ability to tell a story or describe an
architectural process or idea
a. General concepts in animation
a. Review of 3D Studio concepts and menu structure.
b. Introduction to rendering with 3D Studio
(20) Render simple model
a. Review lighting types and strategy
a. Review material types and properties
(20) B. Complete the 4 Glass exercises
(20) C. Complete the 4 Brick exercises
(25) D. Complete the 5 Wood exercises
(25) E. Complete the 5 Decal exercises
(15) F. Complete the 3 Multiple Material exercises
(20) G. Complete the 4 Reflective Material exercises
(25) H. Complete the 5 Pattern Texture exercises
(25) I. Complete the 5 Material Tinting exercises
(20) J. Complete the 4 Two Texture exercises
(15) K. Complete the 3 Opacity Map exercises
(15) L. Complete the 3 Bump Map exercises
(30) M. Complete the 6 Map Summary exercises
(30) N. Complete the 6 Solid Material exercises
(15) O. Complete the 3 Wireframe exercises
(35) P. Complete the 7 Light Cones and Balls exercises
(10) Q. Complete the 2 Atmospheric Effects exercises
Continue material application
Create a model and render it. The rendering should be
able to tell a story
(200) Rendering Project
a. Review object animation techniques
(30) A. Complete the 3 Object Movement exercises
(20) B. Complete the 2 Object Rotation exercises
(20) C. Complete the 2 Object Scaling exercises
(20) D. Complete the 2 Object Morphing exercise
(10) E. Complete the 2 Material Morphing exercises
(20) F. Complete the 2 Water exercises
(10) G. Complete the 1 Sky exercise
a. Review lighting animation techniques
(20) A. Complete the 2 Light Intensity exercises
(20) B. Complete the 2 Light Falloff exercises
(15) C. Complete the 1 Light Target animation exercise
(60) D. Complete the 4 Light Path animation exercises
(30) E. Complete the 2 Sun Path animation exercise
a. Review camera animation techniques
(40) A. Complete the 2 Panning exercises
(40) B. Complete the 2 Tracking exercises
(20) C. Complete the 1 Panning and Tracking exercise
(20) D. Complete the 1 Zoom exercise
(40) E. Complete the 2 Head Movement exercises
(40) F. Complete the 2 Path exercises
Continue camera animation
a. Review digital editing techniques
(410) Final animation Project
Grades: Based on the total points for completed assignments; each assignment
has a different number of points:
Grading scale: A 91 - 100% B 81 - 90% C 71 - 80% D 61 - 70% E 0 - 60%
Late assignments: for every class day an assignment is late, 10% will
be deducted from that assignment
Attendance for lecture and lab is mandatory; starting with the third
absence, 5% of total course grade is deducted for each lecture or lab missed from your
total accumulated points
Last update: Monday, September 14, 1998 by Robert J. Krawczyk