Tremere Tips & Tricks
Greeting and salutations my fellow Kindred,
Here are a few words of knowledge and wisdom from our brothers and sisters of the Pyramid.
Respectively Part of the Pyramid - Arcades Daemos
Courtesy of: David Vignola (David.Vignola@SCISMAIL.SCI.COM)
Subject: Tremere LARP Strategies & Tips
Date: Mon, 8 Jul 1996


OK, a few tips from some one who ran clan Tremere in a LARP for around a year. I believe I was the only Primogen not to have clan members killed off by outside sources in any LARP from this area. Of course, there was the member who was an ... internal matter.
  1. Take a look at your starting disciplines. Now notice something. Unlike any other clan, almost NONE of your abilities are designed to allow you to survive an attack from another kindred. Even Malkavians have Obfuscate to run away with. Take this to heart, and stick to Elysiums while gathering your abilities and contacts.
  2. NEVER, EVER, EVER take on someone by yourself. Clan Tremere is famous for its unity of purpose. How we ran it was that we avoided conflict like the plague, until around once a month we came down (all Bridging the Crimson Lineage, of course) with rituals and items in abundance and trample the 1 Kindred who was causing us trouble. It developed a reputation for us that made other clans terrified to cross us...
  3. Never tell everything you know at once. As masters of the occult, Tremere are often consulted by the powers that be concerning mystical threats to the city. As long as they believe that you are essential to everyones safety, they will not think of you as expendable. Cloak a lot of what you are saying in parables, and give the impression that the problem is insurmountable except to one of your knowledge and education. My favorite phrase was, "Hmm interesting. It is similar to a case I studied once. If you'll excuse me, I will check the case history in the Chantry. I will have your answers shortly." This ensured that they would have to keep me around, but never actually give away anything.
  4. Do NOT be blunt! Do NOT get caught stealing blood, binding people to you, stealing artifacts, or any of the other things Tremere will of course be doing. Remember, convincing someone it is in their best interest to do what you want them to do anyway is far preferable to actually having the positions of authority in the first place. The prince is always a target; his/her "trusted" advisor seldom is... Be subtle, give advice (that corresponds to your designs), and become a valued member of the society. This has worked for the Jesuits for years....
Well, I think I've rambled on far enough. Good luck, my young clans brother. An eternity of knowledge and power await you.
Dr. Victor Von Strauss,
Tremere Inconnu
Created and Maintained by Lance W. Larsen
(lance@iit.edu)
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