

![]() |
![]() |
![]() |

Blood Rush
|
[PGtS] |
Building the Voice
|
Cromwell & Benvenuto |
Cast Thy Sight
|
Darrell Benvenuto |
Chain of Return
|
Alejandro Melchor |
Cipher of Vitae
|
Wolf & Benvenuto |
Communicate with Kindred Sire
|
[VtMII,p170] |
Counting Coup
|
[Anar,p60] |
Defense of the Sacred Haven
|
[VtMII] |
Deflection of Wooden Doom
|
[VtMII] |
Detect Authority
|
[Anar,p61] |
Devil's Touch
|
[VtMII] |
Disaffection of Agonies
|
Darrell Benvenuto |
Dominoe of Life
|
[PGtS] |
Engaging the Vessel of Transference
|
[PGII,p86] |
Illuminate Trail of the Prey
|
[PGtS] |
Incantation of the Shepherd
|
[PGII,p86] |
Mark of the Mistress
|
Deird'Re Brooks |
Open Sesame
|
Simeonidis & Benvenuto |
Perceive the Umbra
|
Jensen & Benvenuto |
Preserve Blood
|
[PGtS] |
Purity of Flesh
|
[PGII,p86] |
Rebirth of Mortal Vanity
|
[PGII,p86] |
Sense the Supernatural
|
Thomas Jensen |
The Creation of Gregor's String
|
Darrell Benvenuto |
The Rite of Introduction
|
[PGII,p86] |
The Rune of Vigilance
|
Yann Golanski |
Scent of the Garou's Passing
|
[CB:Tremere] |
Tongue of the Spirit
|
Thomas Jensen |
Will o' the Wisp
|
[PGtS] |
Wake with Morning's Freshness
|
[VtMII] |

| Successes | Effects |
| 1 | One loud shout, of up to two words. |
| 2 | One loud shout, a full breath of words (spoken at normal speed), or a louder shout of two words (bullhorn level) |
| 3 | A loud, bullhorn shout of a full breath of words. |
| 4 | A painfully loud shout of one breath. All within 40 yards must attempt to soak 2 normal wound levels and may be temporarily deafened. |
| 5 | A shout so loud it can be heard for almost a mile, all within 40 yards must attempt to soak four wounds and most mortals will suffer permanent deafness. All within 80 yards will have to attempt to soak 2 normal wound levels and may be temporarily deafened. |






| Successes | Effects |
| 1 | The lock has been weakened. Small locks may be forced open with an extra two dice added to the forcer's strength roll. |
| 2 | Small locks will open. Mid-sized locks may be forced with an additional two dice added to the roll. |
| 3 | Small locks will crumble. Mid-sized locks will open. Large locks can be forced with an extra die added to the roll. |
| 4 | Small and mid-sized locks will crumble. Large locks will open. |
| 5 | Small, mid-sized and large locks will crumble. |





